Anakore : Also known as Dune Stalkers in some parts of the world, these silent hunters are explosively dangerous, keeping almost exclusively to the deep, loose sands found in certain Zalanthan expanses. Large burrowing beasts, roughly the length of a human, they spend most of their lives buried beneath the sands, using their compact and powerful bodies to travel 'submerged.' They are known to creep up beneath their prey (up to and including victims the size of a sunback lizard) and launch themselves upwards, latching on with their claws and dragging the hapless victim into the smothering sands where they quickly finish and devour them. Many hunters suspect anakore track their prey via vibrations carried through the sands, and most nomads have different ways of trying to avoid them...or hunt them in turn.
Ankheg :Little is known of these arthropodal behemoths as their primary habitat is subterranean. However, many suspect that these enormous bugs are responsible for some of the more elaborate burrowed networks found beneath the surface of Zalanthas. Those lucky few who survive an encounter bring back stories of their frighteningly powerful pinchers and thick green exoskeleton. This skeleton is, of course, the sole reason to attempt to hunt one of these monsters.
Aurochs : Aurochs are immense, bovine herbivores. Though less commonly than chalton and escru, they have been domesticated by some of the Known World's cultures. Since an earthquake destroyed the settlement of Mal Krian many years ago, aurochs have become increasingly rare.
Bahamet : Similar to gargantuan gurth, these tortoise-like reptiles are prized for their shells, which are both tough and earthy-colorful. Unfortunately for the would-be hunter they are also extremely dangerous, opportunistic scavengers. They are known to lumber the plains east of Tuluk, in the far north. Despite their obvious size and strength, rivalling all but that of the mekillots, there has been no popular success with domesticating them.
Baltha : This shaggy beast has four massive limbs, covered like its body in thick murky crimson fur. Though it walks nearly upright, and its hands and feet are almost humanoid in appearance, its beady black eyes betray no intelligence, and its broad snout is clearly bestial. The baltha is rarely hunted, for its fur is usually scarred from its thorny habitat, and its meat is unpleasantly oily and gristly.
Bamuk : A bamuk possesses a somewhat more bulky frame as opposed to the other inhabitants of the tablelands. One can distinguish bamuk from the other denizens that populate the Pah by noting its striped coat of fur, as well as the six short, muscular appendages that support its squatty frame. Though relatively docile, those knowledgeable of bamuk note their sharp-toothed, canine-like snout as a tool more than capable of fending off would-be predators.
Barakhan Lizard : These small winged lizards, usually colored in dark or sandy colors, are the usual source of eggs in the Southlands, where they are often domestically raised for that purpose. Some barakhan lizards are kept in cages as pets, since their chirpings can be interpreted by the ear as musical in nature.
Braxat : These large, dangerous beasts resemble something akin to a half-giant, but far more bestial. They walk bipedally, and their clawed hands are capable of wielding weapons. However, a thick protective shell covers their backs, pushing them forward into a ghastly hunch, and their hides are thick and tough. Being vaguely humanoid looking creatures, they are prized in the arena; a common initial attack is a charge with their horned heads lowered.
Carru : Territorial by nature and dangerous by virtue of their size (tall as a war beetle at the shoulder, but much slimmer) and spearlike antlers, an adult carru can pose a significant threat to the unwary. Normally herbivores of the drier parts of the north, their relative commoness there has made their hide, as well as their antlers, a commonly used material.
Chalton : These six-legged antelope-like creatures are perhaps the most common source of leather and horn in the Southlands, as they are typically raised as domestic beasts, having adapted to the bleak & horrifically dry southern environment.
Cheotan : These predatory lizards are orange with black stripes. They inhabit the Grey Forest where they hunt smaller game. The back legs are said to be very powerful, allowing them to leap upon prey. The feral halflings are known to ride these small lizards but the other races are too big to ride upon them, except some dwarves. They are known to not take well to captivity and may lash out at larger humanoids.
Cilops : Deadly not only because of their poison, the insectine cilops look much like very large centipede-like creatures. Their nature is that of an instinctive hunter, usually in the depths of caves and tunnels. Despite being blind, they have adapted well to above-ground life, usually in terrain where their low, long bodies can maneuver relatively unseen by potential prey.
Cockroach : Zalanthan cockroaches are extremely resilient beasts, and can vary in size from that of a human thumbnail to that of an adult scrab. Their chitinous exoskeletons make them rather hard to damage, while their clashing mandibles and hooking claws make them either minor annoyances or serious threats, depending on the size of the cockroach encountered. Cockroaches have a tendency to splatter when struck with a good blow, showering all nearby.
Dujat Worm : Dujat are known as the natural predator of the anakore - they burrow deep within the dunes of Zalanthas, searching for prey. Little is known about them in terms of where they nest or are found naturally, though they have been spotted in the dunes of the tablelands. Travelers lucky enough to have spotted a dujat note how the worm-like creature bursts from its hole in the dune masking it to capture prey, its gaping maw lined with jagged, razor-sharp teeth that can cut through skin and bone with ease. The singular, shielded eye and chitinous plates that cover its gelatinous flesh beneath pose a problem for any aspiring hunter eager to seek out its prized scales and teeth.
Durrit : Durrit, a relatively docile, bipedal species, are native to the shattered terrain of the tablelands. Roughly the size of a dwarf, though lacking its bulky muscle, the durrit possesses a thin, lithe frame - its elongated neck further accentuates its lean and sinewy physicality. Many tribes within the Pah prize the durrit for their dark red coats of fur, and skilled hunters in turn make use of their claws in the form of skinning knives and smaller weaponry. Rumors tell of a six-legged version of this mammal which lives in mountainous regions.
Duskhorn : These hefty antelope-like creatures of the northern grasslands have a remarkably fine pelt, which often goes overlooked due to the long, intertwining horns they grow. These horns grow throughout their lives, and while the ends of them may break off, rumors abound of old bulls with curling horns so long and entangled that they eventually snare themselves in the thickets, or break their necks from the pure weight. Imaginatively dubbed "duskhorn," the material from these great horns are used in an astonishing variety of ways, from chipped disks linked & overlapped into armors to the polished handles of elaborate hand-mirrors.
Erdlu : These flightless, usually featherless birds are sometimes employed as mounts by the lighter races of Zalanthas, although they cannot last great distances and are not particularly strong. They are, however, quite quick and eat relatively little compared even to kanks. Great care is taken in taming them, since they are capable of wreaking great damage in a fight. Despite this, their meat is usually very tender.
Escru : Small and woolly mammals, the adult escru are approximately thigh-high on a human, with members of both sexes growing tiny ivory horns. They provide the vast majority of wool and wool-based cloth materials in the Known World. Usually docile, they have adapted well as domesticated herd beasts, and wild packs of them are now all but unheard of. The females can produce a fatty milk, when well fed and regularly milked.
Gaj : This unlikely predator is among the most deadly in the Known World, and perhaps strangely is rarely found outside of captivity -- where it survives well (occasionally feeding upon its would-be handlers), but reproduces extremely poorly. Generally insectoid in appearance, it moves its flat, thickly shelled body frighteningly quickly upon several stalklike legs. Powerful mandibles provide rending force, while several tentacle-like extensions whip at its prey -- these tentacles leave their own welts, but inflict an excruciating agony that its few survivors attribute to an attack more psionic than physical in nature.
Geth : This chubby, eight-legged lizard, about the length of a human leg, is usually difficult to spot, due to its variegated hide, the hue of desert rock.
Gimpka Rat : Twin disk-shaped ears of enormous proportion compared to its tiny, fist-sized figure, sit atop the triangular headof the gimpka rat, twitching at the slightest noise much like its long, bristly whiskers. Its soft pelt is a mottled field of gold and mauve, gifting it a natural camouflage in the grasslands east of Tuluk. Known for its agile speed, the rodent darts through the grasses, using its whiplike tail for balance while hunting insects and foraging a variety of seed and grain.
Gnu : The gnu is four-hooved creature that inhabits the depths of the Grey Forest. They are said to have white beards and manes, the rest of their fur slightly brown. On the tops of their heads are a small set of horns.
Gormi : Stripes of brown lace across scales of green, offering this two-and-a-half cord long lizard a natural camouflage within its forest habitat. Bands of pink circle the gormi's small, black, bead-like eyes which dart around, protruding from a compact face. Despite moving slowly with tiny claws to brace its weight, the gormi appears agile, using a long tale for balance. A long, serpentine tongue darts from its mouth, snapping at the insects and spiders that are its prey.
Gortok : A common type of canine in the northlands, the gortok are well-known as wild predatory scavengers with a strong pack mentality. They are not known for particular intelligence or cleanliness, but are quite hardy, capable of loping great distances after their slowly tiring prey before moving in with their vise-like jaws. Their hides often become an all but useless mass of scar tissue due to the constant fighting amongst themselves or the wounds recieved during a hunt.
Goudra : Long and slender mammals, the sleek goudra feed mostly on the larger Zalanthan insects, but have been known to scavenge meat and fruits. Physically somewhat fragile, despite being about the length of a human, they rely on stealth and natural camoflauge both to hunt and to avoid predators. Their fur is very fine, and their hides tend to be quite supple, making these common northlands creatures one of the more prized among hunters.
Greth : Inhabitants of light forest and scrublands, these winged snakes are difficult prey due to their speed and small size. Most are light in color, and their feathers are preferred fletching material for some nomadic tribes.
Gurth : A thick, domed shell covers these small reptiles, which is regularly used in the making of armors, often in overlapping plates. They rely solely on their shells for protection, which requires significant strength or a lot of patience to perforate, in their slow search for the various vegetation upon which they feed.
Gwoshi : These woolly quadrupedal mammals stand nearly as tall as a human at the shoulder. Although they can sometimes be tamed for use as mounts, their name, originating from the Allundean for "biter," can give a potential rider pause. Attacks on nomadic humans and elves have been reported, their large, clawed paws adding to their painful bite, but they are normally relatively solitary beasts. Gwoshi travel in small family units as opposed to herds, and do not take well either to being herded or being domesticated. Their unusual woolly coat is very highly sought after by certain Houses. Some tribes are rumored to hold superstitious beliefs regarding them.
Inix : These large lizards are capable of carrying even half-giants, albeit under duress. Plodding slowly along, they have voracious appetites, and usually only the rich, or those living in the green lands of the far North, can afford to keep them. They have developed a protective shell that grows across their backs, and they have a tough hide, both useful and sought-after as raw materials.
Jakhal : Squat and powerfully built, these desert dwelling carnivorous reptiles entirely lack the superstitious respect oft given their cousins of more vegetated climates, the tembo. Indeed, they are generally associated with dangerous foulness of the most devious variety. Despite being voraciously predatory, most depend on their size and persistence to take down prey, rather than speed or natural armor.
Jozhal : These small, desert-dwelling reptiles are hunted for their skin, which, supple and finely scaled, betrays a shimmering multitude of colors. Occasionally, they are kept by nobles and wealthy merchants as pets, but generally revert to their feral state if unfed. While not generally dangerous because of their small size and small mouths, they are scavengers by nature, only occasionally taking smaller live animals.
Kalich : About waist-high to a human and with a wiry physique, these sand cats are strictly found in craggy, sandstone cliffs and ravines. Their fur is dense, shorter then the average feline on Zalanthas and ranges in shades of dusky red, yellow-grey, and earthy brown. Most distinctive about kalich are their elongated tails that give them exceptional balance; large, triangular ears; and tufts of fur that cover and shield their paws from hot surfaces. Kalich are known to be solitary hunters, surviving off small desert game and insects.
Kank : Kanks were a type of insectoid creature, now extinct, that were commonly used as beasts of burden for riding and packing. Physically, they resembled gigantic ants, and were known for their strength, speed, and stamina for their size, compared to other mounts. They were easily domesticated, and used not only for transportation, but also for food and their green honey. In year 35 of the 21st Age, a mysterious plague struck the kank population and spread rapidly, eradicating all of them within a span of a few years. No kanks are known to remain alive in the Known World at this time.
Kiyet Lion : Large and powerfully-built, kiyet are well known for their tawny, heavily-spotted fur and long, sharp claws. Kiyet, or lions, typically inhabit the reaches of the Barrier Range mountains. They are unusually social compared to other felines of Zalanthas, living in packs consisiting of females, offspring and few adult males. Kiyet are known to be remarkable hunters as they work in a group. Their hide is prized for its short, velvety fur and suppleness when tanned as well as the prestige of having successfully taken down such a dangerous predator.
Kryl : Little is known of the hideous, spike-jawed kryl that live to the far east of Tuluk. Many whisper of their venom, which they use to paralyze their victims and drag them off to their nest where all manner of horrors are said to occur. Their dark, black chitin is renowned for its use in armor, not only for its light weight and strength, but its ominous associations with the creature.
Kylori : Kylori are painfully thin, leather-winged humanoids that hunt the plains east of Tuluk. They are known to swoop down from above and attack their prey with their long, thin arms and vicious claws and have been the bane of many a hunter on the open grass.
Magera : Tall, brutish humanoids with great, red manes, Magera stalk the northern fringes of the Lower Red Desert. While not particularly intelligent, they are consummate oppurtunists and will take advantage of any potential meal they come across.
Mekillot : Gigantic behemoths, these lizards are many times the size of an inix, and often where six inix were required to draw a given argosy, only one mekillot suffices. In the wild they are extremely dangerous, being known to take out entire squadrons of ill prepared travelers in the salt flats. However, one carefully skinned carcass can provide shell, meat, bone, and remarkably tough hide for a huge number of people. Because of their danger in the wild (though with an appetite to suit their size), a very few mekillots are raised from birth as beasts of burden to draw the wagons of the filthy rich. They are believed to feed primarily upon the local Salt Worms.
Merch-Bat : These broad-winged, reptilian creatures most often roost in dark caves and crevices. Generally harmless, they can be distinguished from other winged creatures by their slender, black-scaled bodies, short white horns, and four eyes.
Plains Ox : These animals graze on the grasses of the Gol Krathu. Hunters who would seek the plains ox's dark brown wool are at risk of being impaled by the the curling, dangerously sharp horns that protrude from its head. When domesticated, the plains ox makes a capable beast of burden.
Quirri : These lithe black felines are generally found in the tablelands of the northwest. Their pelts are prized for their luxurious, soft fur. Occasionally, one has been tamed to serve as an exotic pet, but they are often unpredictable, and may lash out at an owner.
Rantarri : This ferocious man-sized predator is known for its luxuriously spotted pelt, stealthy nature, and powerful pounce, using its lethal claws and teeth to tear into its prone target. It mainly feeds on game animals, though attacks on humanoids have been reported. Stories tell of elusive desert tribes who worship this powerful feline, and of others who hunt it for its claws and naturally camouflaging fur.
Raptor : While a little smaller than a human, these quick two-legged desert predators have a wicked reputation. They hunt with relative intelligence, sometimes alone but often in small groups of five or less, often taking down prey larger than themselves. A common ploy is to hide in the rocks or dunes above, after using their sense of smell to track their prey -- then leap down upon the unsuspecting victim. They are, however, extremely fast over short distances, and have been known to chase down most beasts of burden over the first hundred cords.
Ratlon : These rare pack-beasts are only occasionally seen in recent generations, apparently being very difficult to breed. While not well-suited for long desert journeys, their tough hides and strong, steady legs make them excellent mounts for rough terrain, and some mounted military units have preferentially utilized them.
Rats : Different species are found in all variety of habitats, with a few common traits. Zalanthan rats are often nearly knee-high on a human, and feed on an astonishing array of normally unpalatable materials. While a very few species have decent pelts, most are killed solely as pests or as food for the ravenously starving.
Ritikki : Ritikki : The collective chirrups of these gaunt insects can be heard in the Gol Krathu region, where they hop through the grasses. The speed at which they move through the grasses makes them hard to catch at times. When caught, they can provide a source of sturdy green chitin for northern hunters, and meat for predators in the area.
Roc :A roc is huge bird whose wingspan is said to block out the light of the sun. People who claim to have seen such a beast said it looks like it could prey upon inixes very easily. They are said to inhabit remote areas high in elevation to spot their prey from a distance.
Salt Worm : These great behemoths are known to reside in the unlikely locale of the Salt Flats, causing rumbling tremors underfoot as their great mass burrows in and out of the unforgiving ground. What they survive upon is unknown, though a few theorize they may live off of the constituents of the soil itself, such as it is. They are presumed to be the primary natural food of the truly gargantuan mekillots which roam similar areas.
Sand Bat : This small bat's short fur is a dusty red, allowing it to blend with the rocks in its native habitat, the Thornwalker Mountains. While the rest of its body is furred, the wings have the leathery skin typical to bats. These highly aggressive flying mammals have a venomous bite, and the wary traveler is wise to avoid them.
Scorpion : Scorpions have a wide range of colors and sizes, from the nearly transparent, thumb sized to the human sized basalt-black scorpions. Prized for their thick chitin and barbed tails, scorpion byproducts are used in variety of weaponry, armor, and art pieces. Scorpion venom is usually a localized blood burn but death is not impossible.
Scrab : Occasionally confused for a mantis at a distance, these large insectoids of the southern deserts lack the pack mentality and the intelligence of their far more successful cousins. While strong and dangerous, these scavenging predators are often taken down by organized hunters for their thick chitin, which is commonly used in a variety of armors. The upper-class of the south have been known to consider scrab-head as a nutritional delicacy.
Shik : These small insectoids are relatively common anywhere there is a significant population of larger wilderness creatures, as their primary diet is fresh blood. Latching onto a slow-moving inix as it forages for food and slowly drinking its fill would be considered a great day for a shik. One of the early tricks tought to young survivalists is that the shik somehow filter water from the blood they drink and store each in separate glands for times of starvation; the careful and skilled may obtain both of these from their bodies.
Silt Flyer : Large and leather-winged, these flying creatures swoop down out of the thick clouds of silt and dust to attack their prey, usually up to about the size of an inix. Occasionally hunting in small packs, they often use both their claws and powerful beaks in the onslaught, climbing and swooping in again and again with deadly patience. Where they naturally roost is generally unknown.
Silt Horror : Ranging in size from about that of an inix to those approximating a large war argosy, the many-tentacled horrors are among the few known creatures to survive in the midst of the southern Sea of Silt. Known to slither up on the shores of the sea and prey upon anything up to the size of a small caravan, the aptly named silt horrors are most known for the terrible toll taken upon the usually stoic and secretive crews of the silt-skimmers. Their bodies are protected by a tremendously thick and durable chitin, highly prized as both a decorative and functional armor.
Skeet : Normally feeding on tough vegetation and occasionally digging up tubers and the like, skeet are tough-skinned reptiles with a central strip of relatively flexible, yet protective, chitin. They have been known to scavenge, as do almost all Zalanthan beasts (and even a few Zalanthan plants).
Stilt Lizard : Known to run through the plains east of Tuluk, stilt lizards are renowned for their long, thin legs which they use to walk above the high grass. Though relatively small and meek, their long reach, sharp claws, and nimble movements can present a challenge for the would-be seeker of their unique, striped hide.
Sunback : In the wild, these long-necked lizards are scavengers and small-prey hunters that appear to be more docile, or more intelligent, cousins of the raptors. They are very maneuverable as mounts, but few have the strength, raw quickness, or lasting power of other mounts. But, being hunters by nature, they tend to adapt better to mounted combat, the better trained among them able to tactically utilize their heavy tails like a great whip. Desert tribes may keep a few, but their appetites are large compared to their overall usefulness.
Sunlon : These bipedal mounts, native to the northlands, were bred around the same time that the kank sickness decimated the population of affordable mounts for the common people. Tuluki noble houses Uaptal and Dasari crossbred the sunback lizard and the rare ratlon with the aid of a secret herbal concoction, creating a sturdy mount whose use outside of the cities would suit travelers and hunters alike. Although not as fast as its predecessors, the sunlon is a hardy beast popular among the city militia for its endurance and trainable nature. It is rumored that the animals can be custom-bred for color and other traits.
Tandu : The tandu are a very small antelope-like creatures, difficult to find in their home of the Grey Forest, and are best known for their fine, supple pelts. Their lean, juicy meat is equally sought after by many -- city-grebbers, hunters, and halfling alike.
Tarantula : Varying in size from roughly a human sized palm, to well over seven cords long, desert tarantulas have proven themselves to be expert hunters of the wastes. Not known for thier poison, tarantulas typically lay in ambush for thier prey, using thier strength and robust size and powerful fangs to pounce upon and devour unsuspecting victims. Though ordinarially solitary hunters, some species of desert tarantula have been found to congregate in small caves, creating webbed nests which can breed dozens of desert tarantulas monthly creating a danger to nearby villages or towns. Tarantula meat is wholely unappetizing, though rumors state that some mercenaries have developed a taste for tarantula meat sandwiches, which they consider a test of mettle and a stone-lined stomach.
Tembo : These bulbous reptiles are predatory scavengers of the far north, far more dangerous than their size alone would indicate. Despite the obvious toll their resilient hides normally take in life, they are often prized for the creation of armors, largely as a symbol of toughness, stone-for-stone.
Tree Arach : An arach is a spider that inhabits the trees in deeply forested areas. They prey upon small mammals, birds and insects. They typically pounce upon their prey from above, and are known to weave thick webs, holding their prey from which they suck the blood and fluids. They also use their strong, stretchy silk in moving from tree to tree, preventing them from falling to the ground.
Tregil : These small, chubby herbivores are in relative abundance in the scrub of the north. Timid creatures, they pose little threat but are sought by many hunters as a common source of a decent pelt, and food. Well-tanned tregil hide can be made very supple and is highly desired by some.
Turaal : While scarce, their rarity is probably more product of their preference for remote ravines and gullies than a deficit in numbers. Between one and one and a half cords in length when mature, these serpentine- bodied mammals are sought after both for their sleek pelts, and for bragging rights.
Verrin Hawk : These large birds, with a wingspan as wide as an elf is tall, fly over the grasslands of the Gol Krathu, searching for smaller prey with their black eyes. They use their hooked beaks to pick up a meal and fly away. Hunters often seek their dark feathers, which come in shades of grey, purple, and brown.
Vestric : Rodents, despite their feathered bodies, the vestric are only capable of extremely limited flight, instead usually gliding from the bushes and trees which they climb in the Grey Forest whilst searching for fruits or seeds. Timid by nature, they are sought after both for their feathers and succulent meat.
War Beetle : These large, highly agressive insects are almost identical to ordinary beetles save in size. Covered in a thick chitin, typically ranging from dark browns to blacks, these beetles boast very powerful mandibles which can deliver hard bites. Though large and slow, domesticated war beetles are prized by mercenaries and professional soldiers alike for their thicker shells and overall strength in combat. Large armies often employ units of riders mounted upon war beetles as heavy cavalry in battle.
Wezer : Native to the tablelands, wezer present an intriguing problem for the would-be traveler. While relatively harmless if left unprovoked, wezer guard their dome-like mounds of hardened dirt fiercely, leading to many travelers stirring up a nest of them should a dome be recklessly caved in upon their passing through. Insectoid and capable of flight, wezer possess sharp stingers that can pierce sturdy layers of leather armor, and many speculate at the poison inflicted upon their victims to immobilize them for easier transport into their hive, from which few return.
Compiled by Savak, updated by Vanth
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