New Player Walkthrough
-Entering the Game
-Your Prompt
-Equipping Your Gear

-Back to the Introductory Information
-Back to the Main Index

New Player Walkthrough

This document is intended to provide new Armageddon players with a basic walkthrough of the game mechanics and command structure. It will include many of the beginning syntax required to survive day to day as well as showcase a few of the other game features. Before I begin, let me say that Armageddon is well worth the effort. Don't be discouraged when you die. I've played Armageddon for over 8 years and enjoy it still.

STEP 1 - Entering the Game

You have just entered the game after selecting one of the available choices at the Hall of Kings. If you are at the Hall of Kings, know that Allanak is a city-state, Luirs a trading outpost and Northlands a conquered empire recovering from years of devastation and turmoil.

In your inventory is a random amount of obsidian coins. These coins are considered to be whatever capital your background can supply. Good examples of how to perceive this are : a gift from your family, the gain from a last robbery, past savings before starting a new life or pay given through an employer who recently let you go.

You are also wearing a cloth tunic and trousers. They are relatively worthless once replaced and there is little reason to keep them unless for IC reasons. To avoid littering the game with tunic and trousers, the first command you should be aware of is the junk command:

Syntax : JUNK <object>

>junk tunic
Ok. You break a soft leather tunic.

Don't divest yourself of your clothing, though, until you've entered the game and have had a chance to acquire replacements.

Your Prompt

I suggest you set your prompt first and foremost. The prompt will appear at the base of your screen and will display whatever information you choose to include.

Syntax : PROMPT <variables>
Example : prompt <%h/%v/%t>

This will create a prompt with your current health, movement and stun values and will appear on your screen like this:


You can use any combination you wish for your own prompt. More sophisticated values can be included and can be viewed by typing help prompt.

NOTE - I know what health and movement are, but what are stun points?

Stun regulates your consciousness. If the value drops below 0, your character will lose consciousness and black out. During this time, they can be killed, stolen from or moved without being able to resist or defend themselves. The time you are unconscious depends upon how it occurred.

You can lose stun points through combat (especially from strikes to the head, neck and body) and through use of psionic ability such as contact.


Unless you are an experienced Armageddon player, you will want to obtain some form of clothing, armor and gear suited to your character. In the Armageddon world, there are four commands you must learn to purchase items: List, Buy, Offer and Barter.


The hulking, hairy-armed agent stands behind a counter, selling goods.

These are what merchants will look like. To obtain a list of their goods, type LIST. You will see something similar to this scroll across your screen;

the hulking, hairy-armed man has the following goods to trade:
1) a long bone claymore for 147 obsidian coins.
2) a serrated duskhorn dagger for 57 obsidian coins.
3) a new pair of reinforced canvas sleeves for 68 obsidian coins.
4) a single gloved bone cestus for 122 obsidian coins.

What this list provides is the (#) number of the item, its short description and its price.


Since certain weapons and bows have specific weight values, meaning certain weapons can only be used by individuals with the appropriate strength, the VIEW command is very important and works as follows :

Syntax : VIEW <object>
Example : view claymore

This command will give the long description of the object. It will be directly followed by a line that will suggest if your character can use the weapon or bow. This command will also display if a certain piece of armor will fit your character or not.


There are two ways to buy an item from a merchant: using the keyword of the object or using its specific number. As you must do one of the two, I suggest using the number to ensure you get what you want. Using the following list, I will show you an example of how to use each.

the hulking, hairy-armed man has the following goods to trade:
1) a long bone claymore for 147 obsidian coins.
2) a serrated duskhorn dagger for 57 obsidian coins.
3) a new pair of reinforced canvas sleeves for 68 obsidian coins.
4) a single gloved bone cestus for 122 obsidian coins.
5) a slim wooden training dagger for 31 obsidian coins
6) a long agafari spear for 87 obsidian coins.

Syntax : BUY <keyword of object>
Example : buy bone
You give the hulking, hairy-armed man 147 coins in exchange for a long bone claymore.

NOTE - I wanted a single gloved bone cestus and it gave me a long bone claymore!

Objects in the game all have keywords. A long bone claymore will have the keywords long, bone and claymore all attached. If you look at the above list and are expecting to buy a single gloved bone cestus and type in buy bone, the code will then search the list from the top down for the FIRST item with the keyword bone attached.

On this list, it will be a long bone claymore. This is a step that confuses many new players. It can also be a very costly mistake when you are tight on funds.

I suggest you use the second method of the BUY command and use the actual # of the item you wish to purchase. This will ensure you make the desired purchase.

Syntax : BUY #<number of object>
Example : buy #8
You give the hulking, hairy-armed man 122 coins in exchange for a gloved bone cestus.


Using offer and barter is a bit more complicated. The offer command can be used by experienced players to lower and raise prices for purpose of making profits along trade routes. Buying goods in one location for a lower price and selling them in a different location for a profit. This, however, is reserved for players with a good grasp of the world economy and an understanding of the marketplace.

Even a new player has to learn these commands, however, for the purpose of selling whatever equipment they find, buy or scavenge. The syntax is as follows::

Syntax : OFFER <object>
Example : offer claymore
The hulking, hairy-armed man will buy a long bone claymore for 67 coins.

Syntax : BARTER
Example : barter (directly after the offer command)
You give the hulking, hairy-armed man a long bone claymore in exchange for 67 coins.


If a piece of armor does NOT fit your character, do not become upset. There is a tailor in most of the beginning locations that will be able to mend it for you.

A hard-faced tailor stands here, working on a piece of leather.

There are two forms of tailors - clothing and armor. There should usually be two of them near your starting location. The syntax for using them is as follows:

Syntax : TAILOR <object>
Example : tailor sleeves

In return, the tailor will give you a vellum ticket to hold while he or she works, which will take anywhere from 30 minutes to an hour in RL. Once the time is elapsed, return to the correct tailor and use the following syntax WITH ENOUGH COIN in your inventory.

Syntax : OFFER <ticket>
Example : offer ticket
A hard-faced tailor takes your ticket and hands you a pair of carru-leather sleeves in exchange for 25 obsidian coins.

Troubleshooting Note: If the tailor is not taking your ticket, check the following: Do you have the ticket in your inventory? Do you have enough coins to pay for the transaction in your inventory? (Type inv to see what you're holding.)


Okay. You've bought all this junk, now where does it go and how do I use it? Most of the items will make sense - pants go on the legs, sleeves go in the arms and so forth. A few of the items, however, can give people problems because either the syntax or the idea is new to the player. Below are listed several of the common sources of player confusion with regards to objects.


All right, so you have a new belt. Some belts are containers, others are not. Every belt is capable of allowing a player to hold 2 weapons (or other suitable objects such as pouches and scroll cases) as new locations. These are not placed WITHIN the belt, but rather the belt creates two new locations. To do this, the belt object must appear on your equipment screen in the location worn as a belt.

Occasionally, an object will be set to automatically go to a different location on your body, such as about your waist. If this happens, you must specify where you wish to wear the belt in question by doing the following :

Syntax : WEAR <object> <specified location>
Example : wear swordbelt belt
You strap a leather swordbelt on as a belt.


Once you have the belt in place, two locations will come into use. On your equipment screen (seen by typing equipment or eq) they will appear as worn on belt. To sheath a weapon upon your belt you must first have the weapon in one of your two hands. Your hands are divided into primary and secondary. The syntax is as follows :

Syntax : WIELD or EP (equip primary) <weapon>

HOLD or ES (equip secondary) <weapon>
Examples : wield claymore
You wield a long bone claymore.

To now sheathe the held blade in your belt, type the following :

Syntax : SHEATH <weapon>
Example : sheath claymore
You sheath a long bone claymore on a leather swordbelt.

To draw the weapon from its sheath directly to your hand, type the following :

Syntax : DRAW <weapon>
Example : draw claymore
You draw a long bone claymore.

To remove a weapon from your worn belt location without drawing it, use the REMOVE command, which will empty the item into your inventory.

Troubleshooting note: You're wearing a belt, but cannot sheathe your weapon. Check the following: is the belt worn as belt, or around waist? If the latter, remove it and type wear belt belt. Is the belt already holding two things? In that case, it is full, and you will not be able to sheathe the weapon until one of the other things has been removed from the belt. Also note that thieves can, and often will, steal things off your belt. This is usually the explanation for items that suddenly vanish.


Backpacks, belt packs and knapsacks are all forms of worn containers. These packs are worn upon various locations and are used to store items such as food, water, extra weapons, arrows, goods and whatever else you're carrying. When you first purchase a backpack - it might be closed. Just type - OPEN pack/sack/belt to open it. Note that thieves cannot steal from a closed container. Skilled thieves can steal from an open one.

Once you have worn your pack, you do not need to remove it to add or take things from within.


How do I put these damn coins away!? Here's how to manipulate coins in the game :

Syntax : put <#> coins <container>
give <#> coins <person> Example : put 150 coins belt, give 200 coins woman


If you purchase a cloak, robe or tabard that has the keyword hooded, you will be able to pull that hood about your face to conceal yourself. Once you are wearing the cloak, type the following :

Syntax : RAISE hood
Syntax : LOWER hood

STEP 4 - Food/Water

As in most MUDS you will play, Armageddon requires your PC to eat and drink in order to stay alive. The fact that the MUD is set in a desert environment only punctuates this simple fact. You will come to notice, however, that your PC will not be required to eat/drink as often as you may think. This is not a mistake. People don't play MUDS to worry about eating/drinking, going to the bathroom, getting diseases or keeping clean unless they want to.

Most stores will sell you a waterskin or barrel with no water in it. This is a land of desert wastes and you must also purchase the water. In most of the starting locations, at least one water merchant is available to sell the precious commodity. In the second document, a direct walkthrough of the three main starting locations will show you where water can be attained. The syntax for each is generally the same :

Syntax : FILL <object>
Example : fill waterskin
An old man fills your leather waterskin to the brim for 40 obsidian coins.

NOTE - What does it mean I'm dehydrated and starving?

Though Armageddon does not force the need, ignoring the fact that you are hungry or thirsty will develop a problem for your PC. Affected by variables such as location and weather, your body will starve and dehydrate if you do have food or water available and your PC will die from it. It is suggested that you keep a waterskin and some form of food stocked with your PC to avoid these problems.

STEP 5 - Quitting

Alright, you've had enough for today. You've wandered around for 5 hours and still have no idea where the hell you are. In every city location, there are at least one safe location where PC's are allowed to quit. Examples of these places are barracks, sleeping quarters within taverns, temples and a few others you will find as you play. You are not required to rent a room or RP paying for one. Most taverns are glad to support patrons for the continued business they are sure to receive.


With any luck you are now equipped with armor, weapons, food and water. All that you need to continue your role within your chosen environment. There is much more to learning the ins and outs of the game, and if you are so inclined - an extensive help system has been devised on most subjects and commands within the game. It is suggested you type help top40 to see the most useful commands -- but don't leave it at that. The helpfile system is extensive, and full of useful information. This document is intended to be accompanied by the second half - a realistic walkthrough from a player's perspective at three different starting locations, giving precise directions to the basic shops and making suggestions on what to purchase to get a good start.

Following shortly will be a more extended document for helping new and intermediate players with commands, RP and adding to the Armageddon world. I hope that you continue to read and enjoy your time at Armageddon MUD.

Submitted by: -LoD

The Webmaster
© 2004 Armageddon MUD. All rights reserved.