Roleplaying (RP) is not a recommendation on Armageddon, it is a requirement. This means that while you are in the game playing a character, you should think, act, and talk as the character, not as yourself (the player). Our goal on Armageddon is to provide an environment similar to paper and pencil role- playing games, with the game world being a background / frame work within which the players can roleplay their characters and have fun. Although different people may have their own definition of 'good' RP, the following guidelines should be followed on Armageddon.
The most basic element of RP is the difference between 'In Character' and 'Out Of Character'. The term 'In Character' (IC) refers to something related to the character you play in the game. Acting IC refers to playing your character in the context of the game world, while having your character talk about real world things would be considered OOC. In general, everything your character does in the game should be considered an IC action. If you find you have to communicate within the game about something that is OOC, such as command syntax or real world necessities, use the OOC command. Other OOC commands / situations are BUG, TYPO, IDEA, discussing game mechanics (such as skill percentages), and dealing directly with immortals (who do not exist in the IC game world). Try to keep OOC actions within the game to a minimum. If you can do something IC with a little extra effort, like describing yourself as a skilled archer rather then giving your skill percentage, make the effort.
A second distinction between OOC and IC is that of character knowledge. It is likely that you, the player, will know many things about the game world that your character does not know. If the knowledge is not something your character would know, then the knowledge is OOC knowledge, and you should play your character as if he/she did not know it (since they don't). The rule here is do not use OOC knowledge.
The most common violation of this rule is using a subsequent character to seek revenge on someone who killed a previous character, or going to recover your previous character's belongings, etc. Using OOC information is a sure way to annoy other players and the immortals of Armageddon. Please don't do it.
Another point to keep in mind when playing 'In Character' is how you treat 'Non-Player Characters' (NPCs). NPCs are any animate being in the game world that is not currently being controlled by another player. Contrary to the philosophy of most other MUDs, NPCs on Armageddon are placed in the game to enhance the feel of the world, not to act as targets for player characters to practice their combat skills on. Before you attack an NPC on Armageddon, consider two things: First, ask yourself 'Would my character attack this person/thing?' Unless your character is a psychopathic mass-murderer, he/she is unlikely to go around slaughtering people indiscriminately. Second, consider 'What are the consequences that will come from attacking this person/being?' Remember, Armageddon is a game 'world', and much like the real world, there will be consquences for your actions. Even in the worst parts of town, people will not tolerate a maniac charging down the street swinging a sword, and a lynch mob will likely be after said maniac in short order. Good roleplayers will treat NPCs exactly the same way they treat characters controlled by other players.
Creating a Character
The first thing to do, before you ever start playing your character, is put a little thought into him/her. Take a few minutes and think about your character's general attitude and outlook on life. Does she love/hate a specific thing or group? Is he friendly or withdrawn? A loner, leader, or follower? Stubborn or easily swayed? Opinionated or open minded? You might also think up some habits, common phrases, accents, other other common mannerisms of your character, and set up EMOTE or PEMOTE aliases for them.
Here are some questions that will help you to come up with a firm concept for your character. These are geared toward standard race characters without major clan associations. For those in a clan, many of the same questions will apply, but your clan documentation will provide guildelines from which to answer them:
Family:Compiled by Turgon and Bram.
The Webmaster / firstname.lastname@example.org
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